04 February 2010

NEW Scenario: Slaughterhouse Halbe

SLAUGHTERHOUSE HALBE**

German Attack - Soviet Defense*
Halbe, Germany*
1800 hrs April 28, 1945*
Turns 20*
Scenario Size: Small**

Design: Henk "Dutchiexx" Neumann*
Dutchiexx@spwaw.com**

MADE FOR ENHANCED**





SCENARIO NOTES:**

After two unsuccesfull tries, on the night of April 28 the Germans tried another mass breakout from around Halbe. They managed to break through the 50th Guards Rifle Division and created a corridor from Halbe to the west but they paid a very high price. During the 28th and 29th the Soviets reinforced the flanks and attacked from the south poring in Katyusha rockets and shells concentrating on the area around the Halbe.*
By this time the Germans were spread over a wide area. The rearguard was at Storkow and the vanguard had linked up with the 12th Army at Beelitz. There were large groups around Halbe. The Soviet battle plan was to split the caterpillar into segments and then destroy each segment individually. The German battle plan was to continue moving west as fast as possible keeping the corridor open.*
The situation in Halbe was desperate for the Germans, orders were still being issued to recognisable formations, but these were by now all mixed up. There was considerable tension between Waffen-SS and Wehrmacht soldiers with both accusing the other of helping their own comrades while ignoring the plight of the other. In Halbe itself some of the civilians took pity on very young solders "kindersoldaten" and allowed them to change out of their uniforms into civilian clothes.*
In one documented case an SS man appeared at the door of a cellar intending to shoot a Panzerfaust into a cellar with about 40 civilians and young Wehrmacht soldiers in it, only to be shot dead by one of the soldiers.*
During the following days, the fighting became more and more confused. If the Germans came into contact with Soviet forces and overran a Soviet position, the Soviets counter-attacked not only with ground forces but with artillery and aircraft. Losses on both sides were very high. By the time the fighting was over, (around the end of April, begining of May), about 25,000 German soldiers had managed to escape to join up with the 12th Army on the eastern side of Reichstrasse 2 the road running north south through Beelitz.*
Although this was the end of the battle it was not the end of the breakout. The 12th and 9th Armies remnants then fought a fighting retreat westwards towards the Elbe so that they could surrender to the Americans.**

PLAYER NOTES:**

Your mission is to break through the Soviet defense line In Halbe. You have to open a corridor to the west.**

15 January 2010

Russian War Paintings - 3




Russian War Paintings - 2




Russian War Paintings

Found some great Russian made war paintings on the internet. Notice the distinctive Russian style in each and everyone.







Battle for Koenigsberg - East Prussia

In the near future I will design a series of scenarios playing in and around the old East Prussian capital Königsberg. To give you a taste of what's waiting for you, I'll publish some pictures of the actual battle in and aroud this city.





NEW Scenario-, Campaign- and Maplist

Here's the latest one for you with a brandnew scenario by White Rabbit and a 37-scen super campaign by Sonoran Fox.

Have FUN!

13 January 2010

Battle For Königsberg

Here's a great book I received as a Christmas present from my kids. It depicts the battle for Königsberg in East Prussia. The author not only presents the events from a strictly military point of view, but takes into account the views of the normal citizens and their hardships.

07 January 2010

Happy New Year!

Although belated a heartfelt Happy New Year to all of you!

27 December 2009

New Upgrade Patch For WinSPWW2!

There's a new upgrade-patch out for Win SPWW2. Read the details in Shrapnel Games' newsrelease:

Woo hoo, a new upgrade patch for winSPWW2! Once again Camo Workshop has shown why they are masters at their craft. The version 4.0 upgrade patch not only provides the typical bug corrections found in patches, but it also provides plenty of awesome new content. When you consider the first mod work done to the Steel Panthers series by Camo Workshop was begun over a decade ago, it's pretty amazing that ten years later they can still find cool new features to add!

Overall, here's what you get with the 4.0 upgrade:
22 New scenarios
52 Revised scenarios
6 Revised campaigns including the ANZAC campaign
96 New or revised photos
29 New Icons
36 Updated OOB files
40 New or revised text files
4 Revised Sound files
17 Revised graphic files
Upgraded ScenHack, MOBHack, and Cost Calculator

Additionally, there are twenty changes/ additions/ corrections to the game, such as:

New explosive class added giving players booby traps, demo charges, and fougasse.

Buildings that are destroyed and collapse on units can cause casualties.

A tank turning its hull to face an enemy will no longer turn the hull directly 90 degrees.

Passengers dismounting from a vehicle in a minefield will be tested to check for mines being set off.

All OOBs have had every unit and formation trimmed back to 12/46 where the OOB still existed in 1946. All OOBs have been checked for units that started before 1930 and the few that were found have been corrected to 1930.

An extensive comb through of the weapon list was done to correct deviant and erroneous errors.

Two development programs are now available: ArmourCalc and APCalc_WW2. Useful tools for gamers really looking to get into the nuts and bolts of winSPWW2.

And of course, many other changes that are detailed in the updated documentation when the upgrade patch is applied.

The winSPWW2 OOBs as of version 4.0 now contain 12,143 units, 4,626 weapons, and 6,769 formations. This is truly a game that you can play for the rest of your life and not get bored with.

winSPWW2

To download the 4.0 upgrade head over to the official winSPWW2 product page. If you missed out on previous upgrades make sure you apply the patches in order.