Showing posts with label scenarios. Show all posts
Showing posts with label scenarios. Show all posts

01 November 2010

UPDATE: Storm Over East Prussia

After a delay due to the refurbishing of my new house, the first two scenarios in this series are more or less ready! Good to be designing again! I hope to finish this series before the end of the year. It will cover battles from Lituania (Memel) to the fall of Königsberg in 1945. Most scenarios will be "Tiger-heavy"; so check back regularly for the last updates!

03 September 2010

New looks for the fort

As you see - duhhh - the Fort has a new look. You will miss my scenarios - but only at first. I thought the long list of theatres with their own scens looked too cluttered.

It's a pity Blogger doesn't allow you to store ZIP-files, so I'll have to store the scenariofiles elsewhere. Having heard your reactions on Mediafire storage, I'll make my scens available at the Gamers Depot, the SPWAW Depot and on the SPWAW Enhanced Forum. In my blogs I'll provide a link to one of these three sites.

A new item will be the tip of the week. The internet is full of SPWAW enthusiasts sharing their tips on playing and designing for SPWAW. It would be a shame if these goodies weren't shared.

30 June 2010

Storm Over Eastprussia - upcoming new series

As I've let you know, I'm working on a new series about the battles for Eastprussia. Right now I'm studying quite a few books about these battles and some related battles in the near vicinity.
If you're interested, here are the links to the books I'm currently reading on the subject!









31 May 2010

NEW - ENH FR Slaughterhouse Halbe - 1945

SLAUGHTERHOUSE HALBE**
German Attack - Soviet Defense*
Halbe, Germany, 1800 hrs April 28, 1945*
Turns 20*

Design: Dutchiexx*
MADE FOR ENHANCED FR**


SCENARIO NOTES:**
After two unsuccesfull tries, on the night of April 28 the Germans tried another mass breakout from around Halbe. They managed to break through the 50th Guards Rifle Division and created a corridor from Halbe to the west but they paid a very high price. During the 28th and 29th the Soviets reinforced the flanks and attacked from the south poring in Katyusha rockets and shells concentrating on the area around the Halbe.*
By this time the Germans were spread over a wide area. The rearguard was at Storkow and the vanguard had linked up with the 12th Army at Beelitz. There were large groups around Halbe. The Soviet battle plan was to split the caterpillar into segments and then destroy each segment individually. The German battle plan was to continue moving west as fast as possible keeping the corridor open.*
The situation in Halbe was desperate for the Germans, orders were still being issued to recognisable formations, but these were by now all mixed up. There was considerable tension between Waffen-SS and Wehrmacht soldiers with both accusing the other of helping their own comrades while ignoring the plight of the other. In Halbe itself some of the civilians took pity on very young solders "kindersoldaten" and allowed them to change out of their uniforms into civilian clothes.*
In one documented case an SS man appeared at the door of a cellar intending to shoot a Panzerfaust into a cellar with about 40 civilians and young Wehrmacht soldiers in it, only to be shot dead by one of the soldiers.*
During the following days, the fighting became more and more confused. If the Germans came into contact with Soviet forces and overran a Soviet position, the Soviets counter-attacked not only with ground forces but with artillery and aircraft. Losses on both sides were very high. By the time the fighting was over, (around the end of April, begining of May), about 25,000 German soldiers had managed to escape to join up with the 12th Army on the eastern side of Reichstrasse 2 the road running north south through Beelitz.*
Although this was the end of the battle it was not the end of the breakout. The 12th and 9th Armies remnants then fought a fighting retreat westwards towards the Elbe so that they could surrender to the Americans.**

PLAYER NOTES:**
Your mission is to break through the Soviet defense line In Halbe. You have to open a corridor to the west. It is our last chance to escape the Russian steamroller!**

ENH FR - Exit In Vlissingen - 1940

Exit In Vlissingen*
Dutch province of Zeeland - 1940**

French defend vs German attack**

May 17th, 1940 - 2000 hours**

SPWAW 8.403*
ENHANCED FR**

Best played as: France*
Turns: 20**

Designed by: Dutchiexx*


HISTORICAL NOTES*
After the German bombardment on Rotterdam on May 14, Dutch forces in The Netherlands surrendered. In the days preceding this date, the Dutch asked for help by French forces. Their wish was granted. This meant, however, that Dutch forces in parts of the Netherlands, where they worked together with the French expeditionary force were not allowed to surrender. The only place in the Netherlands where this happened was the Dutch province of Zeeland. Here the fighting lasted until May 17, 1940.**

As can be imagined, the Dutch morale was not very high. Lots of Dutch forces surrendered therefore without their officers consent. The French forces in Zeeland felt abandoned by the Dutch.**

On May 17, at around 0300 hours, two German artillery sections opened fire on the west side of the Sloedam. Half an hour later the 9thKompanie of the III Battalion of the SS Standarte Deutschland attacked the French forces. The French resisted heavily and withstood the German onslaught.**

After this mishap, The Germans tried to drown the resistance by the use of heavy artillery fire and the use of heavy Luftwaffe bombardments on Arnemuiden, Vlissingen and Middelburg.**

These bombardments had a demoralizing effect on the French soldiers, who defended the Sloedam, even though General de Brigade Deslaurens visted the frontline more than once to urge his soldiers on. Most of his defences on the Sloedam were shattered and his forces pulled back.**

The SS Standarte Deutschland therefore had the opportunity to seize the Dutch island ofWalcheren without having to cope with too much resistance. They reached the outskirts of Vlissingen at around 2000 hours. General de Brigade Deslaurens and his troops fought a bitter battle to keep the German forces from reaching the harbour too early. Their last link to survival consiting of a small fleet of fisherboats and French marine craft were waiting in Vlissingen harbour to evacuate the men to France. Deslaurens fought literally until the bitter end. In the evening of May 17 he took a deadly hit from a German bullet. At 2300 hours Vlissingen surrendered.**

PLAYER NOTES*
You have to hold the German Onslaught at the least until your two marine vessels - at the left side of the map - are in Vlissingen harbour.**

Mon capitain, make sure these vessels stay in DEEP water; if they are grounded, General Deslaurens will not be able to pull your forces out of les Pays Bas.**

Mon General, you have to hold Vlissingen harbour until your flotilla arrives. it will consist of two vessels. At this time, your forces are all over the place. Coordinate the defense of the town and pull your men back to the harbour!**

DESIGNER NOTES*
You have to bring your two vessels into the harbour using only the deep water hexes. So watch carefully for colour changes in the water. Hovering your mouse over a hex before moving your vessel into it will help too!**

Here comes the next batch ...

of Enhanced FR scenarios. Have FUN!

15 January 2010

Battle for Koenigsberg - East Prussia

In the near future I will design a series of scenarios playing in and around the old East Prussian capital Königsberg. To give you a taste of what's waiting for you, I'll publish some pictures of the actual battle in and aroud this city.





27 December 2009

New Upgrade Patch For WinSPWW2!

There's a new upgrade-patch out for Win SPWW2. Read the details in Shrapnel Games' newsrelease:

Woo hoo, a new upgrade patch for winSPWW2! Once again Camo Workshop has shown why they are masters at their craft. The version 4.0 upgrade patch not only provides the typical bug corrections found in patches, but it also provides plenty of awesome new content. When you consider the first mod work done to the Steel Panthers series by Camo Workshop was begun over a decade ago, it's pretty amazing that ten years later they can still find cool new features to add!

Overall, here's what you get with the 4.0 upgrade:
22 New scenarios
52 Revised scenarios
6 Revised campaigns including the ANZAC campaign
96 New or revised photos
29 New Icons
36 Updated OOB files
40 New or revised text files
4 Revised Sound files
17 Revised graphic files
Upgraded ScenHack, MOBHack, and Cost Calculator

Additionally, there are twenty changes/ additions/ corrections to the game, such as:

New explosive class added giving players booby traps, demo charges, and fougasse.

Buildings that are destroyed and collapse on units can cause casualties.

A tank turning its hull to face an enemy will no longer turn the hull directly 90 degrees.

Passengers dismounting from a vehicle in a minefield will be tested to check for mines being set off.

All OOBs have had every unit and formation trimmed back to 12/46 where the OOB still existed in 1946. All OOBs have been checked for units that started before 1930 and the few that were found have been corrected to 1930.

An extensive comb through of the weapon list was done to correct deviant and erroneous errors.

Two development programs are now available: ArmourCalc and APCalc_WW2. Useful tools for gamers really looking to get into the nuts and bolts of winSPWW2.

And of course, many other changes that are detailed in the updated documentation when the upgrade patch is applied.

The winSPWW2 OOBs as of version 4.0 now contain 12,143 units, 4,626 weapons, and 6,769 formations. This is truly a game that you can play for the rest of your life and not get bored with.

winSPWW2

To download the 4.0 upgrade head over to the official winSPWW2 product page. If you missed out on previous upgrades make sure you apply the patches in order.

20 August 2009

NEW ENH Canadians In Italy - Casa Berardi


Get the latest in the Canadians In Italy Series right here!

The story goes something like this:

___________Casa Berardi**

_________Canada - Germany*
_______Italy, Near Ortona*
____0400 hrs 14 December 1943*
_____________Turns 15*
_______Scenario Size: Small*
___________C&C Friendly*
______Low Carnage Settings**

_____Henk "Dutchiexx" Neumann*
_______Dutchiexx@spwaw.com*
_______MADE FOR ENH 2009**
**

________SCENARIO NOTES:**

Take and hold Casa Berardi!. This scenario depicts the battle for Casa Berardi by a company of the Royal 22e Régiment with the support of a squadron of a Canadian Armoured Regiment commanded by Captain Paul Triquet V.C.**

HISTORICAL BACKGROUND:**

Paul Triquet was born in Cabano, Quebec, April 1910. While at school at Cabano Academy he joined the Cabano Cadet Corps which his father organized and trained, so he was keenly interested in military training from an early age. He enlisted as a private in the Royal 22nd Regiment, November 1927, and received rapid promotion. The action which won him the Victoria Cross has been described as a magnificent flash of greatness. He was also awarded the Chevalier of the Legion of Honour (France) - for the same action. The VC citation reads:**

For determined leadership and example.*
The capture of the key road junction on the main Ortona-Orsogna lateral was entirely dependent on securing the hamlet of Casa Berardi. Both this and a gully in front of it had been turned by the Germans into formidable strong points defended by infantry and tanks. On 14th December 1943, Captain Triquet's company of the Royal 22e Régiment with the support of a squadron of a Canadian Armoured Regiment was given the task of crossing the gully and securing Casa Berardi. Difficulties were encountered from the outset. The gully was held in strength and on approaching it the force came under heavy fire from machine-guns and mortars. All the company officers and 50 per cent of the men were killed or wounded. Showing superb contempt for the enemy, Captain Triquet went round reorganizing the remainder and encouraging them with the words, "Never mind them, they can't shoot". Finally when enemy infiltration was observed on all sides shouting, There are enemy in front of us, behind us and on our flanks, there is only one safe place - that is on the objective, he dashed forward and with his men following him broke through the enemy resistance. In this action four tanks were destroyed and several enemy machine-gun posts silenced.**

Against bitter and determined defence and under heavy fire, Captain Triquet and his company, in close co-operation with the tanks, forced their way on until a position was reached on the outskirts of Casa Berardi. By this time the strength of the company was reduced to 2 sergeants and 15 men. In expectation of a counter-attack Captain Triquet at once set about organizing his handful of men into a defensive perimeter around the remaining tanks and passed the mot d'ordre, ils ne passeront pas. A German counter-attack supported by tanks developed almost immediately. Captain Triquet, ignoring the heavy fire, was everywhere encouraging his men and directing the defence and by using whatever weapons were to hand personally accounted for several of the enemy. This and subsequent attacks were beaten off with heavy losses, and Captain Triquet and his small force held out against overwhelming odds until the remainder of the battalion took Casa Berardi and relieved them the next day. Throughout the whole of this engagement Captain Triquet showed the most magnificent courage and cheerfulness under heavy fire. Wherever the action was the hottest he was often seen shouting encouragement to his men and organizing the defence. His utter disregard of danger, his cheerfulness and tireless devotion to duty were a constant source of inspiration to them. His tactical skill and leadership enabled them, although reduced by casualties to a mere handful, to continue their advance against bitter resistance and to hold their gains against determined counter-attacks. It was due to him that Casa Berardi was captured and the way opened for the attack on the vital road junction.**


______DESIGNER NOTES**

This scenario is the third of a series depicting the battles in and around Ortona, a little town in Italy that ater the battle was commonly known as Little Stalingrad.**
This scenario was designed C&C Friendly, using the Low Carnage Settings 90S, 80H, 100RR, XXXTQ, 110TT, 150IT, 180AvS, 120AvA, 150SOF / Command & Ctrl ON / AutoRally OFF to reduce unrealistic SPWAW slaughter.**

______SPECIAL THANKS**
Crazy Canuck for providing me with historical links about the Battle For Ortona*
Major Destruction for providing designing and historical tips*
Thanks guys!**


Have FUN!

12 August 2009

09 August 2009

ENH Canadians In Italy - The Gully


Here's the second scenario in the Canadians In Italy - series: The Gully. Here's the story:

_______Battle Of The Gully**
__Canada Assault - Germany Defend*
_______Italy, Near Ortona*
____0400 hrs 10 December 1943*
_____________Turns 45*
_______Scenario Size: Medium*
___________C&C Friendly*
______Low Carnage Settings**

_______MADE FOR ENH 2009**

________SCENARIO NOTES:**
Cross the Gully and when on the northern side, prepare to take the crossroads.**

HISTORICAL BACKGROUND:**
The Gully was barely noticeable on the scale maps of the area and had failed to draw the attention of intelligence officers or air photo interpreters, but the 200-metre-deep ravine provided the enemy with ample opportunity to fight effectively from terrain that gave the defender every advantage.**

The Loyal Edmonton Regiment, with a squadron of Calgary Tanks and a platoon of medium machine-guns from the Saskatoon Light Infantry, began the push north on the morning of Dec. 10. The battle group included two FOOs from 3rd Field Regt. and one from the corps medium regiment. Their goal was Cider Crossroads, the point where the San Leonardo-Tollo road met the Ortona-Orsogna highway. If all went well the 2nd Brigade would turn east towards Ortona to outflank the defenders south of the city while 3rd Canadian Infantry Bde. would join an Indian brigade in the advance north to Tollo. The occupation of the village, with its network of minor roads to the north and east, would force the enemy to abandon Ortona, leaving it intact for the Allies to utilize as a base.**

The road the Loyal Eddies followed skirts a creek defile before turning east. Today the A13 Autostrada, elevated above The Gully, dominates the battlefield, but in 1943 the narrow road ran through an apparently empty countryside. Accounts of the day’s events vary widely, but everyone agrees that all attempts to advance to The Gully–never mind the crossroads–were met with concentrated machine-gun and mortar fire which neither the artillery nor the mortars could suppress. A vague message sent to brigade at 1:30 p.m. reported 3 coys (companies) on objective are consolidating. This signal must have been intended to refer to the first-stage objective, not Cider Crossroads. But Brigadier Bert Hoffmeister misunderstood and ordered the Princess Patricia’s Canadian Light Infantry to join the advance, securing the high ground the Patricias would call Vino Ridge. They came under heavy, observed fire and were forced to stop and dig in just east of San Leonardo.**


The Seaforth Highlanders of Canada had kept pace with the Loyal Eddies, protecting their left flank. But they, too, suffered from accurate enemy fire. Lieutenant-Colonel J.D. Forin was among the wounded and he provided this graphic description of his evacuation to the regimental aid post (RAP). “The Advance RAP is in a house 50 yards behind the gully. It is full of wounded and shocked men…. An RAP Jeep arrives…King (Forin’s runner who was also wounded) and I are loaded on it. King is unconscious, but breathing. The Jeep creeps cautiously down the shell-pocked road to San Leonardo. I think that if I were driving I would go all out. Shells blossom on the road on both sides but the driver has critically wounded aboard and to hit a shell hole at high speed might kill them…. The RAP is a dark room in a battered house. Lights from car batteries hung over blood-stained stretchers… fresh casualties keep arriving. The MO (medical officer) is desperately tired, but he never stops working or loses patience with the shock cases.**

Fortunately, the enemy was not content with stopping the Canadians. The 90th Div. was told to regain the ground above the Moro. The first wave of German attacks began on the afternoon of Dec. 10. The next day three separate attempts to overwhelm the Canadians produced heavy casualties on both sides. General Traugott Herr, the German corps commander, complained that these attacks had been committed too late in the day and had been half-hearted. He removed the divisional and regimental commanders, placing the division under the command of Col. Ernst-Günther Baade of 3rd Para Regt. Baade was an experienced commander who was prepared to do whatever it took to slow the Canadian advance at least until the balance of 1st Para Div. arrived.**

The 8th Indian Div. had enjoyed slightly greater success on its axis, reaching Villa Caldari just south of the Ortona-Orsogna road. The Gully did not extend this far inland and there were good prospects for a further advance, but the Indian battalions were understrength and near exhaustion so they were allowed to pause and regroup. When the advance was renewed, the enemy was well dug in and able to hold positions in front of the lateral road for more than three days.**

Montgomery proposed to begin Operation Semblance on Dec. 15, but Allfrey and Major-General Chris Vokes–the Canadian divisional commander–wanted the Canadians to secure Cider Crossroads and the highway before joining in the promised corps advance. Vokes decided to commit his reserve, the 3rd Canadian Infantry Bde., to accomplish this. The West Nova Scotia Regt. made the first attempt at dusk on Dec. 11, but could make no progress. The next morning, the West Nova Scotia Regt. was ordered to try again, despite a driving rain. When this attack failed, Vokes employed all available three-inch and 4.2-inch mortars with their high-trajectory fire on the reverse slope, while the artillery suppressed other enemy positions. The Carleton and York Regt. led the new advance supported by flank attacks. After some early success, “murderous machine-gun and mortar fire” from within and beyond The Gully overwhelmed the battalion, which suffered 52 casualties as well as the loss of 28 men who were taken prisoner when a platoon was cut off.**

As another frontal attack collapsed under the German fire, a battle group formed by a company of the West Nova Scotia Regt., a tank squadron from the Ontario Regt., combat engineers and a troop of self-propelled guns, found and destroyed a German battle group deployed to defend the shallow western end of The Gully.

A platoon of West Novas, with a troop of tanks from the Ontario Regt., charged the enemy position, destroying two German tanks and capturing the others. A second troop of four Ontario Regt. tanks, working closely with a Seaforth Highlander company, swung further to the left, circling around the enemy defences before probing east towards Casa Berardi. This brilliant stroke, which might have ended German resistance at The Gully, could not be supported as Vokes had no reserves immediately available. With the tanks low on fuel and ammunition, the best the battle group could do was to defend their position near the Ortona-Orsogna road.**

These probing attacks on the left flank of the Canadian sector were assisted by a renewed effort from 8th Indian Div., which committed an armoured-infantry battle group to a night attack towards Villa Grande. The Germans were forced to send local reserves to seal off this penetration, helping the Canadians to exploit a temporary seam in the enemy defences.**

The decision by Vokes to commit 3rd Bde. to a frontal attack on The Gully had left the division with just one uncommitted infantry battalion, the Royal 22nd Regt. The Van Doos, as their comrades called them, were told to assemble with a squadron of Ontario Regt. tanks during the night of Dec. 13-14 and to use a divisional artillery program to advance northeast towards Cider Crossroads. The attack, which was to begin at first light on Dec. 14, would have to overcome a powerful enemy. While no great “fighting value” could any longer be ascribed to 90th Div., two battalions of 1st Para Div., whose strength “had been increased by the arrival of young reinforcements,” were now in position to block the Canadian advance.**

Brigadier Bruce Matthews–the divisional artillery commander–was determined to improve the effectiveness of his guns. The base maps used to plan the unobserved or predicted fire in previous attacks had proven to be quite inaccurate so the artillery FOOs had worked hard to register the guns on a series of target areas that were given code names. And so rather than relying on a moving barrage, the hope was that FOOs with the forward troops could call for concentrations of fire on specific positions.**

On the morning of Dec. 14, the Van Doos discovered just how valuable this flexibility was. Their first task was to recover control of the lateral road, not advance along it, so the 60-minute-long opening barrage was of little help. The infantry stalked a German tank hidden in a house before destroying it with a PIAT (Projector, Infantry, Anti-Tank) gun. Soon afterwards two companies, each supported by a troop of tanks, began an advance across “a wasteland of trees with split limbs, burnt-out vehicles, dead animals and cracked shells of houses.” The parachute battalions, assisted by tanks or self-propelled guns, were dug in among the ruins and craters ready to call upon artillery and mortars as well as their own fire to wreak havoc among the Canadians.

The right flank Van Doo company, turning to avoid such fire, ended up lost in The Gully before withdrawing to the start line. Major Paul Triquet’s C Company worked its way forward with the help of the Ontario Regt. Shermans. Matthews’s registered artillery concentrations and tank fire deserved much of the credit for the advance, but the raw courage of Triquet’s men was quite extraordinary.

With less than 20 men and five tanks left in his battle group, Triquet and Major H.A. Smith of the Ontario Regt. decided to seize and then defend the villa and farm buildings of Casa Berardi. Their determination to hold the Casa, expressed in Triquet’s phrase “mot d’ordre, ils ne passeront pas”, has become famous in the annals of Canadian history. The VC Triquet earned was well deserved, but the role of the Ontario Regt. tanks and the night march of D Co. of the Van Doos, which reached the Casa shortly before midnight, should also be remembered.**

The successful defence of Casa Berardi did not mean the end of the battle for The Gully. The enemy continued to use this natural obstacle to block the advance of 1st and 2nd brigades. Unfortunately, Vokes was an exceptionally stubborn man and he ordered the Carleton and York Regt. to make yet another frontal assault on Cider Crossroads. According to his own account–written well after the battle–the attack was not pressed home and again failed in the face of determined opposition.**

Allfrey was later to claim that he had a long talk with Vokes… and told him he was tiring out his division and producing nothing because of the lack of co-ordination. Since Allfrey’s diary was written after the event, it is difficult to rely upon but if the long talk occurred on Dec. 14 it did not persuade Vokes to cancel the Carleton and York attack.**

Finally, on the afternoon of Dec.15, Vokes decided on a 48-hour pause to organize a proper set-piece attack from the Casa Berardi position. The 48th Highlanders of Canada and the Royal Canadian Regt. were to move in behind the Van Doos and prepare to follow an extensive artillery program designed to shoot them onto objectives around Cider Crossroads.**

The guns of nine field and three medium regiments would fire two artillery programs, Morning Glory–in support of the 48th Highlanders–and Orange Blossom for the Royal Canadian Regt. The 48th Highlanders were able to follow the terrifying and effective artillery fire in a deliberate advance carried out at a rate of only 100 yards every five minutes. They reached their objective north of Cider Crossroads just as the RCRs began their advance. Orange Blossom turned out as disastrous as Morning Glory was successful. For reasons that have not been explained, a large number of short rounds fell among Canadian troops, and Matthews cancelled or changed much of the fire plan. The RCRs ran into a number of untouched enemy positions and suffered heavy losses in what they described as a “death trap.”
Despite these losses the battalion was ready to resume the battle the next day. This time the artillery fire was both accurate and effective. The crossroads was secured and the battle for The Gully finally over.**

______DESIGNER NOTES**
This scenario is the second of a series depicting the battles in and around Ortona, a little town in Italy that ater the battle was commonly known as Little Stalingrad.**
This scenario was designed C&C Friendly, using the Low Carnage Settings 90S, 80H, 100RR, XXXTQ, 110TT, 150IT, 180AvS, 120AvA, 150SOF / Command & Ctrl ON / AutoRally OFF to reduce unrealistic SPWAW slaughter.**

______SPECIAL THANKS**
Crazy Canuck for providing me with historical links about the Battle For Ortona*
Major Destruction for providing designing and historical tips*
Thanks guys!**

Have FUN!

ENH Canadians In Italy - Crossing The Moro (vs. 2.0)

Well... I've kept you waiting again. But here it is: version two of the Moro Crossing scenario. Thanks to Major Destruction's valuable tips this should be a more realistic version. Have FUN!

17 June 2009

NEW SPWaW Scenario-, Campaign- and Maplist

Here's the LATEST SP:WaW Scenario-, Campaign- and maplist for you with new scenario's by FlashfyreSP, Tracer, Fradar and Dutchiexx. And don't forget to check the Mapsection with new additions by NotAToy, FlashfyreSP and Demary! Have FUN!

04 May 2009

Moro River Crossing...

The scenario about the Canadian crossing of the river Moro is finished! Now, I'm working on the Battle for the Gully. Right after that one's ready, I'll start work on the Ortona scenario. Check back!

26 April 2009

Ortona, Little Stalingrad..

The first basic work for the Ortona miniseries is advancing well. I've got a beautifully crafted map of the little town of Ortona made by M4Jess. I've compared it to what I see on Google Maps. There's onely one thing I can say: Kudos Jess! Right now I am working on maps covering the Moro River crossing and the battle for the gully. So.. Check back for the latest news on the goodies!