Showing posts with label enhanced fr. Show all posts
Showing posts with label enhanced fr. Show all posts

30 June 2010

Storm Over Eastprussia - upcoming new series

As I've let you know, I'm working on a new series about the battles for Eastprussia. Right now I'm studying quite a few books about these battles and some related battles in the near vicinity.
If you're interested, here are the links to the books I'm currently reading on the subject!









31 May 2010

NEW - ENH FR Slaughterhouse Halbe - 1945

SLAUGHTERHOUSE HALBE**
German Attack - Soviet Defense*
Halbe, Germany, 1800 hrs April 28, 1945*
Turns 20*

Design: Dutchiexx*
MADE FOR ENHANCED FR**


SCENARIO NOTES:**
After two unsuccesfull tries, on the night of April 28 the Germans tried another mass breakout from around Halbe. They managed to break through the 50th Guards Rifle Division and created a corridor from Halbe to the west but they paid a very high price. During the 28th and 29th the Soviets reinforced the flanks and attacked from the south poring in Katyusha rockets and shells concentrating on the area around the Halbe.*
By this time the Germans were spread over a wide area. The rearguard was at Storkow and the vanguard had linked up with the 12th Army at Beelitz. There were large groups around Halbe. The Soviet battle plan was to split the caterpillar into segments and then destroy each segment individually. The German battle plan was to continue moving west as fast as possible keeping the corridor open.*
The situation in Halbe was desperate for the Germans, orders were still being issued to recognisable formations, but these were by now all mixed up. There was considerable tension between Waffen-SS and Wehrmacht soldiers with both accusing the other of helping their own comrades while ignoring the plight of the other. In Halbe itself some of the civilians took pity on very young solders "kindersoldaten" and allowed them to change out of their uniforms into civilian clothes.*
In one documented case an SS man appeared at the door of a cellar intending to shoot a Panzerfaust into a cellar with about 40 civilians and young Wehrmacht soldiers in it, only to be shot dead by one of the soldiers.*
During the following days, the fighting became more and more confused. If the Germans came into contact with Soviet forces and overran a Soviet position, the Soviets counter-attacked not only with ground forces but with artillery and aircraft. Losses on both sides were very high. By the time the fighting was over, (around the end of April, begining of May), about 25,000 German soldiers had managed to escape to join up with the 12th Army on the eastern side of Reichstrasse 2 the road running north south through Beelitz.*
Although this was the end of the battle it was not the end of the breakout. The 12th and 9th Armies remnants then fought a fighting retreat westwards towards the Elbe so that they could surrender to the Americans.**

PLAYER NOTES:**
Your mission is to break through the Soviet defense line In Halbe. You have to open a corridor to the west. It is our last chance to escape the Russian steamroller!**

ENH FR - Exit In Vlissingen - 1940

Exit In Vlissingen*
Dutch province of Zeeland - 1940**

French defend vs German attack**

May 17th, 1940 - 2000 hours**

SPWAW 8.403*
ENHANCED FR**

Best played as: France*
Turns: 20**

Designed by: Dutchiexx*


HISTORICAL NOTES*
After the German bombardment on Rotterdam on May 14, Dutch forces in The Netherlands surrendered. In the days preceding this date, the Dutch asked for help by French forces. Their wish was granted. This meant, however, that Dutch forces in parts of the Netherlands, where they worked together with the French expeditionary force were not allowed to surrender. The only place in the Netherlands where this happened was the Dutch province of Zeeland. Here the fighting lasted until May 17, 1940.**

As can be imagined, the Dutch morale was not very high. Lots of Dutch forces surrendered therefore without their officers consent. The French forces in Zeeland felt abandoned by the Dutch.**

On May 17, at around 0300 hours, two German artillery sections opened fire on the west side of the Sloedam. Half an hour later the 9thKompanie of the III Battalion of the SS Standarte Deutschland attacked the French forces. The French resisted heavily and withstood the German onslaught.**

After this mishap, The Germans tried to drown the resistance by the use of heavy artillery fire and the use of heavy Luftwaffe bombardments on Arnemuiden, Vlissingen and Middelburg.**

These bombardments had a demoralizing effect on the French soldiers, who defended the Sloedam, even though General de Brigade Deslaurens visted the frontline more than once to urge his soldiers on. Most of his defences on the Sloedam were shattered and his forces pulled back.**

The SS Standarte Deutschland therefore had the opportunity to seize the Dutch island ofWalcheren without having to cope with too much resistance. They reached the outskirts of Vlissingen at around 2000 hours. General de Brigade Deslaurens and his troops fought a bitter battle to keep the German forces from reaching the harbour too early. Their last link to survival consiting of a small fleet of fisherboats and French marine craft were waiting in Vlissingen harbour to evacuate the men to France. Deslaurens fought literally until the bitter end. In the evening of May 17 he took a deadly hit from a German bullet. At 2300 hours Vlissingen surrendered.**

PLAYER NOTES*
You have to hold the German Onslaught at the least until your two marine vessels - at the left side of the map - are in Vlissingen harbour.**

Mon capitain, make sure these vessels stay in DEEP water; if they are grounded, General Deslaurens will not be able to pull your forces out of les Pays Bas.**

Mon General, you have to hold Vlissingen harbour until your flotilla arrives. it will consist of two vessels. At this time, your forces are all over the place. Coordinate the defense of the town and pull your men back to the harbour!**

DESIGNER NOTES*
You have to bring your two vessels into the harbour using only the deep water hexes. So watch carefully for colour changes in the water. Hovering your mouse over a hex before moving your vessel into it will help too!**

Here comes the next batch ...

of Enhanced FR scenarios. Have FUN!